#include "StdAfx.h"
#include "cEffectObj.h"

struct QUADVERTEX
{
	D3DXVECTOR3		pos;
	D3DCOLOR				color;
	D3DXVECTOR2		tu, tv;

	enum { FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1 };
};
//--------------------------------------------------------
cEffectObj::cEffectObj(void)
{
}
//--------------------------------------------------------
cEffectObj::~cEffectObj(void)
{
}
//--------------------------------------------------------
void cEffectObj::LoadTexture( char* fileDirectory )
{

}

void cEffectObj::Update( D3DXVECTOR3 getStartPosition )
{

}